Rusted Warfare Mod Workshop
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Build and balance a twin-turret vehicle

Handle turret positions, a shared projectile and combined output

Place both turrets

The twin tank places turrets at x:-7 and x:7 with y:0, both use the same turret image, check that each turret sits on the hull

[turret_main]
x: -7
y: 0
projectile: shell

[turret_second]
x: 7
y: 0
projectile: shell
delay: 1.2s

Share one projectile definition

Both turrets reference shell, so one damage change affects both, use separate projectile names later if the weapons diverge

[projectile_shell]
directDamage: 24
life: 1.5s
speed: 4
drawSize: 1
color: #FFE1B0

Account for both guns

Two firing turrets increase total output, review cost and durability together, this example does not enforce alternating fire so simultaneous shots are expected to be possible

Test congestion and moving combat

Test open ground, narrow paths and pursuit, the visual effect of offsets changes as the hull and turrets turn, close targets often reveal muzzle alignment problems

Try it yourself

Compare two recon vehicles and one twin tank at similar total cost

Open interactive lesson and download the companion mod