Rusted Warfare Mod Workshop
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Tune movement for the unit role

Tune speed, acceleration and turning so vehicles feel distinct

Choose the movement type

Patrol Pair uses LAND for ground vehicles, movement type affects pathfinding and does not automatically turn tank art into an aircraft, compare speeds within one movement type first

[movement]
movementType: LAND
moveSpeed: 1.2

Tune starts and stops together

moveAccelerationSpeed controls acceleration and moveDecelerationSpeed controls deceleration, very high speed with slow braking can make stopping awkward, keep the sample values and change one at a time

moveAccelerationSpeed: 0.06
moveDecelerationSpeed: 0.06
maxTurnSpeed: 3
turnAcceleration: 0.3

Use a fixed test route

Create a route with a straight section, a turn and a narrow passage, send the scout and guard together and record arrival order and congestion, repeat on the same route for useful comparisons

Preserve distinct roles

The scout favors exploration while the guard favors frontline combat, matching their speed while keeping the guard tougher can erase the scout role, review cost and purpose after tuning

Try it yourself

Create a medium variant with speed 0.9 and describe its role

Open interactive lesson and download the companion mod