Tune movement for the unit role
Tune speed, acceleration and turning so vehicles feel distinct
Choose the movement type
Patrol Pair uses LAND for ground vehicles, movement type affects pathfinding and does not automatically turn tank art into an aircraft, compare speeds within one movement type first
[movement]
movementType: LAND
moveSpeed: 1.2Tune starts and stops together
moveAccelerationSpeed controls acceleration and moveDecelerationSpeed controls deceleration, very high speed with slow braking can make stopping awkward, keep the sample values and change one at a time
moveAccelerationSpeed: 0.06
moveDecelerationSpeed: 0.06
maxTurnSpeed: 3
turnAcceleration: 0.3Use a fixed test route
Create a route with a straight section, a turn and a narrow passage, send the scout and guard together and record arrival order and congestion, repeat on the same route for useful comparisons
Preserve distinct roles
The scout favors exploration while the guard favors frontline combat, matching their speed while keeping the guard tougher can erase the scout role, review cost and purpose after tuning
Try it yourself
Create a medium variant with speed 0.9 and describe its role