Rusted Warfare Mod Workshop
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Turn exercises into a maintainable mod

Organize factories, units, assets, tutorials and version notes before publishing

Organize IDs and files

The integrated project uses the rwa06 prefix and short file names, manage internal and display names separately, inspect resource IDs and copy paths when combining exercises, keep unit identifiers unambiguous

Use the factory as the player entry point

The academy factory exposes both vehicles in an ordered production menu, the factory currently starts from the sandbox, a regular match needs an available builder entry and additional testing

[canBuild_recon]
name: rwa06Recon
pos: 1

[canBuild_twin]
name: rwa06Twin
pos: 2

Ship readable documentation

Include installation, target version, unit roles, known limitations and asset credits in the README, retain complete code under units and label the source file of each documentation excerpt

Perform a clean-install check

Extract the final .rwmod and inspect its contents, import that artifact as a fresh mod in the game, keep editable source and change history in the repository and offer a packaged release with the actual tested environment

Try it yourself

Write release notes with three features, import steps and explicit test results

Open interactive lesson and download the companion mod